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reddit 29日热度最高的帖子: Hey Blizzard, we know that sometimes a deck arises and appears super powerful at the beginning of an expansion and then the meta changes and it isn't as powerful as people thought. This isn't one of those times, and here is why: by TerranOrDie 暴雪你好,我们知道在版本初期有时会出现并崛起一个超强卡组,它会随着环境变化变得不再令人头疼。但这一次(新版本)情况不一样,以下我分析的原因: Druid is broken. Everyone can see this. The question is whether or not the meta game will adapt because of this "new and powerful deck." Realistically, the meta is not going to change and we are going to stuck in Druidstone until Blizzard chooses to realize this. Why isn't the meta going to change? Because Jade Druid, Token Druid, and Aggro Druid are not new decks players haven't adapted to, they are old decks that were just given all the missing pieces they needed to fill in their weaknesses over the last few expansions. 德鲁伊被封死了。 这是显而易见的。问题在于这个“强大的新卡组”出现后,游戏环境是否会变得更好。说实在的,除非暴雪主动意识到这一点,否则环境不再会改变了,我们将继续玩小德英雄传。为什么环境不会再变好?因为青玉德、铺场德和快攻德并不是玩家要慢慢适应的新卡组,在最近的几个扩展包中,它们作为老卡组刚刚获得了所需的最后一块拼图,正好弥补了自身的弱点。 The counter to Jade Druid (and all Ramp Druids for that matter) used to be board flooding Zoo styles and win by turn 5 aggro decks. However, Spreading Plague has basically given Druid decks the answer they needed to slow down a board flood, stabilize, and then overwhelm with their mana advantage. Even Midrange Paladin, which has some of the most threatening early game boards, doesn't have a positive win rate against Jade Druid. Spreading Plague has given them an answer to what was probably their greatest weakness. Then there is Balanced Infestation, which players can and are using to dominate every control deck. Almost no control deck runs enough early game tempo to create a board that must be answered, so Druids are allowed to just ramp with impunity, play UI, shuffle Jade Idols, and then win with infinite value. As long as Jade Druid is this prominent, control decks cannot survive in this meta. 动物园一类的强站场卡组和T5快攻卡组通常用于对抗青玉德(以及所有跳费德)。但是传播瘟疫给了德鲁伊面对站场卡组时所需要的返场能力,等场面稳定后,再用法力优势压倒对手。即使是能够在早期制造巨大场面压力的中速骑,在对抗青玉德时胜率依然劣势。传播瘟疫弥补了德鲁伊可以说是最大的缺点。接下来是“中”级感染,一张玩家可以用以主宰任何控制卡组的卡。几乎所有的控制卡组都无法在游戏早期制造不解就死的场面,所以德鲁伊可以随心所欲地跳水晶,打出终极感染,洗青玉护符,然后用无限的资源赢下游戏。如果青玉德在这样为所欲为下去,环境中控制卡组将无法生存。 Then there is Aggro and Token Druid, which are also ridiculous. Innervate is just a giant problem for so many reasons (including ramp decks). Turn one Flappy Bird or turn 2/3 8-8 Hydra is just downright unfair and is deciding games on a regular basis. Crypt Lord on turn 1 is also so incredibly difficult to deal with as it snowballs out of control. 接下来说一说同样不可理喻的快攻德和铺场德。激活正是一切问题的源头(跳费德也会带它)。1费的单刷龙(凶恶的雏龙),或者2,3费拍一个8/8多头蛇简直是作弊,会让对局早早失去悬念。即便是1费的地穴领主,当他开始滚雪球的时候,也是根本解不掉啊。 Jade Idol, a card that Blizzard has been extremely stubborn in addressing, is now fulfilling many of the concerns and objections people have long had. Access to infinite draw and the inability to fatigue in addition to ramp and UI just out values any late game strategy. 青玉护符,由于暴雪的一意孤行,这张卡上面写满了人们长久以来的“关心和问候”。无限牌库、永不疲劳、加上跳费和终极感染,能胜过任何后期战术。 What we're seeing here is the same thing that we saw during Shamanstone all last year; Existing decks that were already good get better cards each expansion and continue to dominate. During WOTG, Shaman was already one of or the strongest class(es), and then Karazhan gave it Spirit Claws and Maelstrom Portal, making it even stronger. Then came MsoG which gave Shaman Jade Claws and Jade Lightening. The meta was nearly 40% Shaman's before they finally did something about it in MsoG, and they never did anything about it in Karazhan. The lesson here needs to be clear; You can't keep giving better and better cards to already good decks and expect the meta to drastically change. Last expansion, Druid was already good, and while Jade Druid had bad matchups, it was still dominating control decks. Now, they've been given a hard counter to board flooding aggro/midrange decks and an absurdly powerful 10 mana spell they can and are playing as early as turn 4/5. 我们所经历的和去年一阵年的萨满英雄传一样;现存的优秀卡组在每个扩展包都有更好的卡加入,并且继续统治环境。在上古之神版本期间,萨满就是最强的职业(之一),卡拉赞的幽灵之爪和大漩涡传送门让它变得更强。加基森版本又有了青玉之爪和青玉闪电。在他们最后做出调整前(削弱小爪子那次)环境中充斥着40%的萨满,而之前的卡拉赞版本却一直无动于衷。前车之鉴如此明显:你不能向足够好的卡组中不停加入更好的卡,却期望环境能够大变样。上一个扩展包中,德鲁伊已经足够好了,尽管青玉德有一些劣势对局,但他们依然能打爆控制卡组。现在他们有了应对场面型快攻/中速卡组的能力,和一张“终极赖皮”的,能提前到第4/5回合打出的10费法术。 Innervate obviously needs to be changed, and UI, Spreading Plague, and Jade Idol also need to be considered for a substantial nerf. Yes, the meta is new and maybe it's not totally solved yet, but it almost certainly is because we as a community know the weaknesses to decks that have been in the meta for a long time, and buffing them has just eliminated some of those weaknesses. 激活显然需要被修改,终极感染,传播瘟疫和青玉护符也应该被考虑实质性的削弱。当然,新的环境也许不会彻底解决问题,但几乎可以肯定的是,因为我们作为一个团体知道这些老卡组的弱点,加强它们刚好消除了这些弱点。 I'm sorry if i'm sounding too pessimistic, but Blizzard needs to change things, and they need to not wait 3 months before finally doing something that the rest of us already know needs to happen. Being stuck in Druidstone is miserable, and I think that I speak for most of us when I say that this meta is awful. Please learn from Shamanstone and don't let this happen again. 我很抱歉如果我说的听起来太悲观了,但暴雪需要做出修改,而且它们不能等到三个月之后,直到其他人都意识到需要这样做时才去做。德鲁伊英雄传让人痛苦不堪,在我说环境很糟糕的时候,我想我代表了大多数人的观点。拜托不要重蹈萨满英雄传的覆辙。 以下是该帖子比较出彩的评论: PostDeluvian2017 One thing I noticed (that Kibler also brought up) is that Ultimate Infestation has made nourish into a ramp card. Spreading Plague presumably needs no comment. Who knows what possessed them to print something so broken. 我注意到了(Kiber也指出了)终极感染让滋养变成了一张跳费卡。 传播瘟疫不提了。谁知道是什么让他们印出如此破的玩意儿的。 mszegedy Ehh, they learned not to make busted 1 drops. Each iteration was progressively less busted: Undertaker: 1 mana 5/6 Tunnel Trogg: 1 mana 4/3 Small-Time Buccaneer: 1 mana 3/2 Now it's really only Patches that's the problem, and it's not a 1 drop per se, more like "you start the game with a 1/1 token, but sometimes you have to draw into a 1 mana 1/1 charge instead". 额,他们只学会不去做膨胀的1费随从。每次成长都比以前逐渐减少了。 送葬者:1费5/6 坑道穴居人:1费4/3 蹩脚海盗:1费3/2 现在只有帕奇斯这个问题了,他都不算是个1费随从,更像是“有时候你以1/1随从开始游戏,或者有时候你抽到一个1费1/1冲锋”。 Heisenberg-84 The main problem for me it's Druid decks are killing the fun. They're boring af. I play this game to have fun. I've got legend a few times, and the competitive side of this game is cool too, but it's not why i play it. I came to this reddit everyday this week, praying to see a topic saying druids will be nerfed, because when i open the game i only get frustration and no fun. 对我来说最主要的问题是德鲁伊卡组消灭了游戏乐趣。他们真TM无聊。 我玩这个游戏是为了乐趣。我曾上过几次传说,这个游戏竞技性非常酷,但不是我玩它的原因。 我这一周每天都上reddit,期盼能看到德鲁伊将要被削弱的帖子,因为我打开游戏的时候只感觉到沮丧和无趣。 Snowpoint This whole expansion cycle will be overshadowed by Druid. It just stated and already feels like we are just waiting for the next set. 这次整个版本周期将被德鲁伊统治。它让人感觉像是我们正在期待下一个版本了。 NegativeChirality Jade is just the worst mechanic ever. It's oppressive, one dimensional, and boring all at the same time. It requires the same ~10 cards forever, somewhat like cthun. Hence the jade decks only will ever change by a few "OP at the moment" cards. Hence jade druid will ruin constructed until mean streets rotates. 青玉是最失败的机制。一个总是令人压抑的,线性的,单调的机制。像克苏恩一样,永远要求大约10张相同类型的卡。 因此青玉卡组只有几张超模卡可供替换,只有在加基森退环境后青玉德才会消失。 neil1000 I strongly believe UI is ok. it's a ten mana card. The problem is the amount of ramp Druid has. Playing a 10 mana card on turn 5 isn't fair. Spreading plague is also a problem as it means druid has no counters. 我强烈认为终极感染没有问题。这毕竟是张10费卡。问题在于德鲁伊跳费德数量。在第5回合能打出10费卡太赖了。 传播瘟疫也有问题,因为它让德鲁伊没法被针对了。(这位玩家和我的看法是一样的,终极感染不是一张出问题的卡牌,出的问题是他在德鲁伊的跳费体系里对终极感染的另类看法)
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